![]() ![]() Players who have registered a shared connection are not allowed to attack, support or send resources to the same player within a 3-week period.Players sharing an internet connection are not allowed to attack, supply or support each other until 24 hours after the connection sharing has ended.It is not allowed to use an account in any way that profits another account on the same connection.No co-ordination is allowed until 24 hours after the connection sharing has ended. If you are temporarily sharing an internet connection (for less than 3 days), no interaction is allowed until 24 hrs after connection sharing has ended. This means that at least 3 weeks must have passed from the date of the last command sent by one player before another player on the connection can start sending commands to the same player. Co-ordination within a 3-week period is forbidden if you are sharing a connection. If you have registered a shared connection, then you are never allowed to interact with the player(s) you are sharing a connection with. If you are only temporarily sharing the same connection (for less than 72 hours) then you do not have to add each other using the Shared Internet Connection feature. Accounts being sat do not need to do this. All players that knowingly share an internet connection regularly (for 3 days or longer) have to add each other using the Share Internet Connection feature. ![]() A shared network could be one household, your job, or school. This rule applies to anybody that shares a computer or network with one or more players. §2) Players sharing an Internet Connection Definitions for this rule: Interaction – Sending attacks, support or resource transports to a player on the same connection.Ĭoordination – Attacking, supporting or sending resources to the same player, from two or more players sharing a connection. It is forbidden for more than one player to be logged in to an account at the same time.Unsuccessful attempts on other players' accounts are logged and will be punished with the same severity. It is strictly forbidden to force entry to an account.To be allowed to log into another account, they must set you as an account sitter using the Account Sitting feature. You may not login to ANY other account using the other player's password on ANY world you play, even if it’s a family member.It is allowed for multiple people to co-play an account, provided they do not have access to any other account on the same world.If another player sends you their password, you must always report them otherwise you risk your own account being banned. Knowing, storing, or asking passwords for other accounts on worlds you play is 100% forbidden.This is defined as regular resource transports from a weaker player to a stronger player. Sharing your password with another player on any world you play is forbidden. The other quality of life script I'd be highly interested in is an adjusted send res, which would send resources to the next closest village in a direction of a minting village, as opposed to simply sending everything towards the minter.Ĭurrently doing this manually when time allows but it is quite a massive time sink, however this way only limits how fast you can move res to a minter are the furthest distance between 2 villages in a cluster.Īs opposed to send res which limits how fast you can move res by the furthest village you have from your minter.Tribal Wars Rules1) One account per player Each player is allowed only one account per game world, with the exception of the account sitting feature. Lower priority within same script would be allowing to only withdraw from A,B,C villages as opposed to blanket every village you have supporting. Highest priority would be a script for withdrawing support from a villages screen info that allowed withdrawing units until X remain from each village you have sent support from. First of all thank you so much for all your amazing scripts and the work you put into them, large portion of them are truly invaluable.Ī couple that would be massively helpful to myself to the point I may attempt to learn to code myself! ![]()
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